Originally published on 11/23/2013 – Part of which was written in June of 2013 when I originally played the game.
Post-Apocalyptic games are fun, lots of fun, because it’s such a good setting to work with. You have characters struggling for survival, some willing to at all costs, no matter what you give up, what you sacrifice, or who for that matter, as long as you can survive. Hours after finishing The Last of Us, I have just experienced a story that captured me in ways that games rarely do. Was I blown away by this? No, but that’s not a bad thing. I was emotionally captured, though. I felt compassion for the characters involved in the story, I felt emotions when they did certain things I didn’t like, when they got involved in situations where they were in very real danger, I was scared for them. Basically, Naughty Dog did what Naughty Dog does best, they created a world, that, although we haven’t experienced a situation like these characters have, we’re still able to relate to these characters, because they seem to feel emotions that we feel in our everyday lives. Fear, Anger, Betrayal, Sadness, Happiness, and many others that we are all used to, are present in this game, in many different situations, and that’s what I think The Last of Us does so well, it creates a world that’s on the brink of ending, yet we can relate so well with the characters in it. Masterful work.
Joel is our main hero here, a grizzled veteran-like character, who has seen it all, and been through it all. After a shocking opening sequence, we’re sped up to the current times, where hope is all but lost, but survival is the way of life, with people double crossing each other at every turn, and no one being surprised by it. Joel is a complex character, and has many faces, being a very firm survivor, but also displaying a softer side, shown through his “partner”, Tess. Joel, of all the characters in this story, impacted me the most, because I felt such a range of emotion towards his character, and it changed so dramatically through the story, which, obviously I won’t spoil, even though at this point and time most of you should have played the game. I am spoiler free, however.
So, the present date in this game is the year 2033, and Joel makes an agreement to transport “cargo” across the US, because, well, he said he would. He’s a man of his word, I suppose. The cargo turns out to be Ellie, the other central part of this puzzle that is The Last of Us. Ellie and Joel become the focus, inseparable throughout the game, and essential to each other. You see the relationship build, become strong, as they endure the world together as Joel takes her across the ravaged country. The dialog exchange between the two is strong, throughout the game, and you see the relationship come together, slowly, but it’s powerful stuff, as Joel grows to genuinely care about this girl, as a daughter almost, although that is treading on dangerous ground in Joel’s mind, but you’ll see what I mean.
With a rich story and stunning visuals, The Last of Us takes full of advantage of the Playstation 3 hardware. Audio, as far as music, is superb on all fronts, the sense of dread in the music, building up to tense moments, is very cool, and the dialog and voice acting is top notch, with some of gaming’s most recognizable voice actors being a part of this game. (Yes, Nolan North is in the game, although it took me a few minutes to figure out who he was, and when I did, I couldn’t help but laugh, it was an interesting turn for him to take, meanwhile, Mr. Booker DeWitt himself – Troy Baker, is the hero of the tale, Joel!) The graphics are the best the system has to offer, and it often stunned me throughout the game, remembering what the PS3 has in terms of available resources, and how they were able to squeeze as much out of the system, to make something look this damn amazing. The barren, eerie country is just plain beautiful, with overgrown grass, fallen trees, deserted cities, all leaving breathtaking views, it’s just amazing to look at. If the Playstation 3 is capable of this, I can’t wait to see what the Playstation 4 can do, with a potential sequel (I am hopefull!)
After you’re done admiring the visuals, and being in awe at the amazing cast of voice actors and audio stuffs, you’ll find yourself in immediate danger. This is a post-apocalyptic world after all, everything around you is either out to get you, or providing something to deter your safety. Seriously, there is danger around every corner, whether it be some of the Infected, or other people trying to take you out to ensure their survival, safety is something that’s very rare in this game. You’re fighting for your life, and Ellie’s, and The Last of Us has some of the most vicious gameplay in recent memory.
First of all, Stealth is your best option. Period. End of story. Yes, you can go commando on baddies and take them out, but it’s not advised, for several reasons. Mainly, your resources are extremely limited. You’ll often find a few bullets for your guns here and there, but nothing to keep you stocked up for big gun fights, you have to be conservative with EVERYTHING you find in this game. If you can help it, stealthy taking out enemies is the way to go. Sure, the Infected are pretty much immune to that tactic, so saving the ammo for them is the right way to go, but at the same time, the Infected vary and have different forms, so even then you have to be picky about which guns you’re going to use against which baddies. It’s a tough gamble to consider, but it makes the game all the more amazing, there is no hand holding here, you’re in it to survive, and there are little fucks given about your ammo supply.
Hand to hand combat is a taxing and sometimes difficult experience, as you’re not really any different than the people you’re fighting. I got my ass kicked handily several times in some of these situations, and while it was frustrating, I can’t be mad at the attempt at a realistic system here. The stealth kills, are gruesome. You feel kind of sick knowing you’re strangling a man to death, as he attempts to get Joel off of him, it’s a pretty sick feeling, if I can be honest.
When it comes to combat though, and dealing with the Infected, as opposed to other humans, everything goes out the window. They attack randomly, and with no remorse, their main objective is to kill Joel, and make him suffer. I hated dealing with the Infected, mainly because they terrified me. The runners are one thing, but the damn Clickers, oh lord the Clickers haunt my dreams. Shortly after playing this game, I’d be up in the middle of the night and have to fix the baby a bottle, and when walking through the quiet house, I’d hear that awful noise they make, and immediately be terrified, walking through the house in the dark, not something I was fond of while playing this game. I can still hear that noise, and it’s still creepy as shit. Clickers are bad, yo, like drugs.
With supplies being so short, crafting is your best friend. You can craft a good bit of stuff in The Last of Us, and with so many things being able to be looted (random items like scissors, cloths, among many other things) you’ll be able to craft many an items, like first aid kits, throughout the game. The game won’t let you craft an unlimited amount of items, because they’re going for a realistic approach here, there’s no way Joel can carry 100 first aid kits on him, it’s just not possible. You’ll also be able to find pills to upgrade Joel’s stats, which presents the real choices here, because you won’t be able to full upgrade him, you’ll have to make choices. What’s more important? Faster healing time, or quicker reloads? Fortunately, the game has a new game + mode, so you can max him out, but only on a second playthrough, and if you found enough supplements throughout the game. This also applies to the weapons Joel finds, each having upgrades to improve performance of said weapon.
Strangely enough, The Last of Us has online multiplayer. After selecting one of two different sides, you’ll have two modes to play through. Survivor mode is the most nerve wrecking thing I’ve ever played in online games. Pretty much picture the campaign in multiplayer mode, except you’re out to get human controller players instead of AI. It’s just a play on my nerves because I spent my whole time trying not to make a mistake, and focused on miniscule things, and ended up dying cheaply anyways. It’s a fun mode, but I sucked at it, and my teammates did too, and we got owned, wasn’t pretty. Supply raid is similar, but instead of death being permanent like in Survivor mode, you have a number of lives that decreases as each member of your team is slain, it’s something I enjoyed a lot more because I could respawn after I died, so it wasn’t a permanent thing, but then again, I did die an awful lot, again, because I sucked at the online mode, but that’s just me. One of the cool things about the online modes is the ability to craft weapons like in the single player mode, it’s pretty cool and on the fly crafting is a neat addition to a frantic multiplayer mode.
The Last of Us is a fantastic game, Naughty Dog does it again. Is it the best game I’ve played this year, Nah, but it’s a fun game none the less. It’s filled with real emotion, real characters, and a very interesting story. The pacing is a little slower than I’d liked, but I’m not surprised, given the atmosphere the game takes place in. I prefer Uncharted a little more than The Last of Us, but that doesn’t stop this game from being great. 2013 has been good to us with games, and The Last of Us is definitely one you don’t want to miss.
~Treeter’s Score: 9~